Based in Kyoto, Japanthe business produced and marketed hanafuda.
And it thinks it can do much better in the coming year, selling 20 million more of the console hybrid into a market already partially sated and growing accustom to the novelty of the system.
The key, company management believes, is to tap into the same success of the Wii console, which managed to find an entirely new, relatively untapped market.
But this time, Nintendo wants to also tap into the traditional hardcore gamer market. Big software — the sort that attracts massive amounts of hardcore fans, new, enticing, unusual concepts, and games that plumb the depths of Nintendo nostalgia will all have to succeed to drive that success.
Nintendo is predicting that the company will sell million games this fiscal year alongside those 20 million consoles. It also lines up with news that Nintendo is working on a smartphone version of the game, a creation that could be linked to a Switch version, or used to promote one.
And indie support for the Switch is tremendous. The upcoming slate of indie games headed to the Switch, recently showcased by Nintendoare impressive. The first two kits do provide some insight into the massive potential the concept has if it is paired with the right IP or gameplay.
Nintendo also has a vast library of back-titles it can tap into. Most recently, Nintendo has been releasing those retro classics embedded in diminutive console remakes of classic systems. But Nintendo could drive even more business to the Switch by opening up its huge library to digital downloads through the system.
Officially, all Nintendo said about its plans for hitting those big sales predications is that it will focus on expanding the number of people who have access to its original properties and services by creating games that everyone can enjoy regardless of age, gender or gaming experience.Nintendo’s latest console, the Wii U, launched in the U.S.
on November , having sold million units worldwide in its first year, a disappointing start if compared to the console's predecessor, the Wii, which sold million units during the same period at the time of its release in November The history of Nintendo traces back to , when it was founded to produce handmade hanafuda.
Nintendo Co., Ltd. (任天堂株式会社, Nintendō kabushikigaisha) is a Japanese multinational consumer electronics company headquartered in Kyoto, Japan.
Dec 04, · Nintendo, the company, is a tale of how a year-old Japanese firm, which got its start making playing cards, came up with a winning product that has broken all toy sales records for two years. Jun 21, · Next year, Nintendo will turn years old.
Once again, the outside world is wondering how a company periodically left for dead keeps revitalizing itself. But seesawing is nothing new for Nintendo.
Nintendo’s latest console, the Wii U, launched in the U.S. on November , having sold million units worldwide in its first year, a disappointing start if compared to the console's predecessor, the Wii, which sold million units during the same period at the time of its release in November Jan 18, · In addition to a change in their business model, Kimishima wants to increase Nintendo's operating profits to the tune of billion yen a year (or around $ million).